I believe we discussed zero-delay feedback stuff some time ago, but I couldn’t find that discussion. So if someone has found it, please post a link here!
Now that the guts of the 301 are open, we can see the models used for the filters. I have been interested in implementing some of the methods mentioned in Urs Heckman’s blog here:
I wasn’t sure if it was already in the core units, but after looking at the code, I don’t believe these techniques have been put to use as yet. I admit I haven’t looked at code in a while, and I have just done some peaking in master/mods/core/objects/filters, so please correct me if I’m wrong!
Anyway I noticed that there was some discussion of the TANH techniques in the development thread and wanted to begin a discussion if others are interested.
Yes I seem to remember a discussion about it way back in the early days, and you deferring more advanced techniques on individual units until the firmware implemented most of the feature-set you had envisioned.
Now that we can hack your code, I figured it would be a good time to bring it back up again!
Yeah I think I was involved in that conversation- some great resources I’ll try and link later when I’m at home are the digital filters used in by urs heckman, native instruments and the ones in the endorphins grand terminal - all ZDF filters
Actually now I think about it more andrew Simpton who designed the glue compressor did an exhaustive paper on digital filters for the drop plugin - pretty sure it’s available for the public to read and share, it’s bloody amazing