I just fired up my ER301 after a bit of a hiatus and controlled some drum samples with a Malekko Varigate 8+. It’s a good combo! I’d love to know how you all modulate and animate drum samples within the 301 while you’re triggering them.
I set a global LFO to modulate stuff like the panning for the hi hats as well as low pass filter sweeps and the pitch on a variable speed player – just wondering what else I could do to add animation to the drum patch.
Also, I ended up hitting critical load with 8 stereo mixes (6 drum samples and two external synths). Is that normal? I had planned on setting up a few more things, as the patch is still kind of bare bones, but I’ll have to delete some stuff first. I’m mostly using raw card players sitting in stereo mixers, followed by an EQ. Is there a more efficient way to do things in terms of CPU load?