It seems that everytime I have a card player and I save the chain, the player stops and the sample can’t be triggered. Only loading the chain again brings the Card Player to start working again.
Am I missing something here? Anyone else had this issue?
i seem to remember having had a similar thing with the card player: sometimes it would stop looping and the only way to restart would be to reload the file.
This was on the latest 0.5 firmware, in a patch with 3 or 4 card players playing simultaneously, and the whole patch was rather high on CPU.
IIRC, the bug with card player occurred when saving/loading a snapshot of the patch, not during normal operation. Maybe it’s related ? At the time I ascribed it to excessive i/o activity on the sd card and did not think twice about it.
Looks like I need more details on your patch. I tested a single Card Player in mono and stereo chains, repeatedly saving and loading the chain but not once did it stop the Card Player.