I’ve seen there’s no Card Player page on the new Docs portal - Core Package - docs @ O|D
But there is this info on the Wiki - ER-301/Card Player - O|D Wiki
This unit can play WAV files directly from the card without using any RAM.
As I use dozens of Card Player units in my projects, I’m really curious to know more about it. I know there is already this topic with interesting information about it - Card Player - #12 by ringhof
Not sure what the concurrency limit is for files played back from SD. I’d say it very likely depends on the performance characteristics of the SD card itself, as they aren’t all equal.
I just ran a small test. had 10 loops (all mono / 44100-16 / 30-70 sec.) played from my card (sandisk ultra). which went fine. i couldn’t notice any drop outs, but the loops made a big brew of noise anyway .
When i can run 8 loops simultaneous with a CPU load of 10% i still have plenty of head room for other chain units.
So I guess the right way is to use a combination of different types of units to avoid both RAM and SD card overload and be able to use as much samples as possible.
Can you tell me your experience with the different types of sample players units and how do you use them?
In the topic I’ve linked, they are also talking about the Sample Player unit:
The sample player actually has to load the sample file into RAM, and gives a lot more control (slicing, re-pitching, playback speed, etc.).
I’m guessing this unit changed its name in posterior firmware updates to 2 different units: Variable Speed Player and Clocked Player; I’m understanding now the Variable Speed Sampler through the Docs page - Variable Speed Player - docs @ O|D
As there is no Docs page for the Clocked Player and the Wiki page isn’t 100% clear to me - ER-301/Clocked Player - O|D Wiki
I would like to know more about it from somebody with experience.
Anyway I’m guessing both this units load the samples in the RAM.
Thanks in advance!