I have a drum machine set up where multiple raw players are set up in a sort of round-robin thing. They are all pointed to the same single audio file for a particular kit and I trigger all the sounds with a sequencer. Works great.
Now I have several other kits built. Is there are way to swith the audio file that all the players are reading from at once? Maybe the players can be reading from sample in a pool that is set by a global chain or something? Right now I have the players each individually reading from the file directly and so I need to go in to each player one at a time and that doesn’t work for this.