I’m trying to get the Clocked Player to play a drum break.
By feeding a clock in the ‘clock’ input, I’m able to get the entire break to play nicely from start to end in sync.
However, if I add slices to the file, the sync is gone – seems like the player speeds up and slows down according to the way the file is sliced (could be mistaken, but that’s how it seems like).
Maybe I’ve misunderstood, but I’d think the easiest way to use the Clocked Player would be to let the player determine the tempo of the entire loop – and then let the user slice the file in any way he wants.
This’ll probably end up just being my error, but thought I’d ask – anyone get the same results?