I’m trying to get the Clocked Player to play a drum break.
By feeding a clock in the ‘clock’ input, I’m able to get the entire break to play nicely from start to end in sync.
However, if I add slices to the file, the sync is gone – seems like the player speeds up and slows down according to the way the file is sliced (could be mistaken, but that’s how it seems like).
Maybe I’ve misunderstood, but I’d think the easiest way to use the Clocked Player would be to let the player determine the tempo of the entire loop – and then let the user slice the file in any way he wants.
This’ll probably end up just being my error, but thought I’d ask – anyone get the same results?
That behavior would be great for chopping loops that are already prepared beforehand. Then you can just chop to your heart’s content and all trills, flourishes and such small stuff are in sync, too. Or, I like to chop melodies so that two notes might be one slice. In these cases, having the Clocked Player look at the entire loop for the correct tempo would be what you want.
W/ regards to drums – I have this SH101-sequencer thing going on, where a trig advances a chopped loop by one slice. playing with resets and trig timings makes for instant breakbeat variations.
Stretch to slices vs. Stretch to clip?
Use clip tempo
i have a question about the clocked player,
i’m trying to sync a 7 second loop to a sequencer clock, this loop have been prepare in ableton, and it’s sync great.
But i have to put a tap tempo with a division of 32 after my clock input to have my loop at “normal speed”. If i don’t do that, it’s sound really fast…
But if i change my tempo, the “re-syncronisation” is really long, because the tap tempo. Is there a way to do it better please ?