With jitter set to zero, grains are generated at a regular rate which depends on grain duration. Turning up the jitter will delay each grain by a random amount which is proportional to the period between grains. The purpose is to smooth out the metallic character caused by the strong periodicity in the grain production.
Thanks Brian, I’ve had a proper play with the unit last night and I’m much more comfortable with it now I understand what the clock & jitter represents. I’m finding that you have to experiment with the grain duration for each sample & this depends on the content I.e. loading a new sample & leaving the previous settings won’t give you the best parameters, I’m also finding even as much as 0.05 for jitter helps too.
I suppose I’ve been spoilt by Abletons ‘complex’ warping algorithm
That is correct. Clocked Player is literally the Variable Speed Player with the speed control replaced by a clock input. The Clocked Stretch is the Grain Stretch with the speed control replaced by a clock input.
Running a clock into the Clocked Stretch “Clock” and the display alternates between showing 2Hz and 2.0Hz with a steady clock entering it. I can understand it bouncing between 2Hz and 2.1 when I’m running up the clock frequency, but don’t get 2.0. If it’s no big deal, no need to address this.
Also when in this unit there is no way to set the clock back to 0Hz. I pulled the patch cable from the clock feeding the unit and it continues to run at the last frequency interpreted? I cannot tell you a valid reason to take it back to zero, I simply thought it would automatically return there or be able to be reset.
reading this thread I just got an idea, I’m wondering if there would be a way to split the frequencies (maybe with a 3 band container?) and use 3 band eq to send low frequencies to elongate the duration parameter… this would result (possibly) in a more natural sounding stretch? or at least weird results and who the hell doesn’t love weird results?