Dep Delay | inspired by gieskes’ dep2b effect
A delay combining a feedback looper, sample player and a grain stretch unit.
The looper contains the main buffer ( 212 ms ) which can be put on hold ( odevices’ freeze delay tip ).
The sample player and grain stretch share this same buffer.
A lowpass filter is put before the signal enters the main buffer, you can also add some noise to it. A high pass filter is at the end of your signal path.
Toggle the effects on or off, no independent level controls.
The grain stretch can give glitches when speed is modulated…I sort of like the destructive character of this now and then
It is built as a mono effect.
Dry/Wet —> mix
Noise —> add some noise to your signal ( before low pass filter )
Co —> Low pass cutoff control before delay path
Res —> Resonance of the lowpass filter
Choose or combine the following effects:
Fb Loop —> activate the feedback looper
P sh —> activate the pitch shifter ( contains just a sample player )
Stretch —> activate the grain stretch unit
Hold —> freeze the buffer
Fb —> the amount of feedback into the main buffer
Length —> controls a clock multiplier resetting the main buffer ( only applies to the fb looper )
Speed —> controls the speed of the sample player and the grain stretch unit
Voct —> controls the pitch of the sample player and the grain stretch
Co Hi —> High pass filter cutoff at the end of chain
Res Hi —> resonance of the high pass filter
Output —> control your output level
Dep Delay.lua (104.3 KB)