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Don't Know how to Loading custom units

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#1

Hi totally new to the 301 got the basics but want to try some of the custom unit built by people here , loaded them onto the sd but how do I get them in to the 301 ?


#2

Hi, you create a custom unit and click on the unit itself to get into the custom units menu. There you choose “load” and navigate to the files you put on the card and load the units you want to check out. If you have any question, let us know, there are a lot of helpful members here. Did you find the wiki?
http://wiki.orthogonaldevices.com/index.php/ER-301
Enjoy the new module!


#3

Thanks for that , how do I get into the unit once its loaded , its says its loaded but can’t get into it


#4

The first ply (or section) after the custom unit header has a mini-scope and the word “open”. Just press the Mx button underneath this to dive into the custom unit.

0039


#5

Actually it just occurred to me that you might be still asking about how to load the custom unit preset.

First insert a blank Custom Unit:
0040

0041

Here we have a blank Custom Unit with its randomly generated name:
0042

If you focus the header section (using the knob or the M button underneath) a pulsing arrow will appear to indicate that pressing the M button again will do something:
0043

Which in this case brings you to the unit’s menu. All unit’s have this menu but the contents will differ depending on the unit.
0044

Pressing the M button underneath ‘Load Preset’ will open a file browser:
0045

Select the desired custom unit preset and press ENTER to load it:
0046


#6

This seems to be the question that every single first time user has to ask (including me). It’s a secret initiation ritual


#7

And me. I think the problem arises for two reasons.

  1. Having to load a ‘blank’ Custom Unit and then selecting a sub-menu to Load a Preset is quite unintuitive.

  2. The UI shows that it is loading the Custom Unit (but it doesn’t display for some reason), when you try to load it from elsewhere.

I’m pretty sure @odevices mentioned that he was working on UI improvements.