I set up a feedback looper which is always engaged and recording.
so that i can feed it with audio and it just plays the loop (resets on trigger)
again and again and i am able to feed it with new audio.
Now to the problem: The audio buffer driffts upwards as long as i
have punch active (see screenshots)
i expected that it piles up on volume more an more as i feed it
with audio but i cant explain myself why it drifts. Any help?
(i use 0.4.26 stable)