In tutorials and the wiki I keep seeing “Aliasing saw” etc as the basic oscillator options. My question is if we can have oscs with waveforms with higher sample rates? Digital-sounding stuff with low sample-rate and harmonic count aren’t good for my specific needs and although most of my sound sources won’t be coming out of the 301 as a sound source but into it as a processing module, it would be nice to know that it provides an option for that kind of generation as well
That’s pretty cool. I like to design wavetables on my PC from time to time so it’s nice to know they won’t get destroyed like on the E352 which requires downsampling sadly.
So this means that if I want to have high-res basic waveforms available on demand such as a normal sawtooth with like 2k samples per wave cycle, all I would need to theoretically make is a custom unit using something like Manual Grains?
I get so excited about this module, like, as much as maybe learning lua to develop on it. (I don’t know any programming languages except query languages as I work with data and don’t program anything)