Heh, sorry I guess I didn’t read your post as well as I thought I did.
To Neil’s point, it may do no good. Though if the OS hasn’t actually crashed and is just super busy, it could maybe work depending where Brian puts it in the code. Only he knows his custom bulit OS I guess.
I have seen some situations where I’m pushing the hardware to the limit, like trying to load up 4 instances of Evil Twin, where I don’t think the ER-301 has technically crashed (it’s still outputing sound correctly) but I eventually give up on the UI ever responding to me again.
Kind of weird that you have some quick saves that lock it up on load, and you’re saying with a reboot they will load OK the next time? That sounds promising for a bug fix.
EDIT: in the meantime, maybe a proactive reboot before loading the troublesome quicksaves would help? If you’re not currently starting from a fresh load.