(EDIT 08 September 2020: bugfixes! please redownload, the file has been updated)
earlier this year i sold a couple of modules to fund an mpc, before selling them i wanted to be sure i could more or less replicate their behaviour. One of them was Mangrove, and i already had my Formant VCO oscillator that while not exactly the same, came pretty close to how i mostly used Mangrove.
The other one was Clouds. I always been a huge Clouds fan (kept two factory models in my rack for years, each with a different parasite version). Given that i used almost only the main granulator function, i tried to replicate that functionality the best i could. I know that we already have the great Ultraviolet but i was less focused on the tonal qualities (filtering, refract, feedback) and more on keeping cpu as low as possible while retaining most of the functionality. So now i polished it a bit and decided to share it.
Free for all, microdonations at email@example.com via paypal appreciated.
Nubi is my take on Mutable Instruments Clouds main granulator mode. Grains can be externally triggered or you can use internal steady oscillator to create a time-constant stream of grains or the internal random generator to create them in a random fashion. or you can use all three methods together (you can’t do this on the original clouds).
- trig input for gates, triggers, external oscillators, whatever external signal you want to use to trigger grains. (it will be mixed with the “stdy” and “rnd” internal trig generators)
- freeze toggle button to temporary freeze the audio buffer (thus preventing new material to be sampled and continuing to granulate the actual buffer contents=
- v/oct exponential pitch control of the granulator
- speed linear pitch control of the granulator
- pos selects the part of the buffer from which grains are created
- size duration in time of individual grains
- density this controls the frequency with which new grains are created when using the internal trig generators (both “stdy” and “rnd”)
- texture control for the envelope of each grain. lower levels = smoother fades, higher lever = squarish window (more harsh sound)
- rndpan how much each individual grain is randomly panned in the stereo field. at zero the grains retain the original stereo image (when using the unit on stereo chains) or stay mono and centered (if using the unit on mono chains)
- rnd this activates the internal random trigger generator that will create new grains with a random timing (but subject to the density control)
- stdy this activates the internal “steady” trigger generator that will create new grains with a constant timing (density is exactly the frequency of grain creation)
cpu depends on grains polyphony (density or frequency of external trig generator), i noticed max 29%
tips on the original clouds you decide wether grains creation is random or steady by turning the density knob clockwise or counter clockwise. here instead density is a unipolar parameter (from slow to fast) and you can decide wether you activate “rnd”, “steady” or even both of them. if you use an external trigger train remember it can be mixed with “stdy” and\or “rnd” (impossible on the original module).
remember attenuated random sources are very important to use clouds in an interesting fashion (especially randomizing the POS parameter is VERY important and gratifiyng)
Nubi.unit (30.6 KB)
(p.s. “Nubi” [or “nuvole”] means Clouds in italian)