So after I posted my thoughts on altering certain parameters in the Manual Grains I ended up playing with the start parameter and quickly realised removing it would be counter intuitive as its actually rather useful and I’ve edited my post to remove that request.
The benefit of a tilt eq or even just a lowpass filter inside the unit would allow eq per grain (voice) as the unit takes a snapshot of all parameters per trigger. This means you could modulate the eq to dampen higher notes or have different settings for each voice. Its non essential to the overall unit but definitely cool to have. Adding a filter after the unit could work in a pinch but would sound more paraphonic than polyphonic. Both have their place.
Im not sure if 5 sec would be long enough and have no idea how the cpu handles polyphony when duration is longer then 1sec but the manual states that polyphony is capped at 16. I guess its just worth trying it out and seeing what happens. I dont see too much of a issue if a longer duration meant less voices. Id be happy with 8.
If we were to change the Duration and Squash parameter to Attack and Decay then maybe we don’t even specify the duration and the unit just plays the length of the loaded sample?
This is where cpu may come into play regarding polyphony.
I think we could just have one unit unless the cpu dose end up restricting too many voices.
8-16 voices for sample under 10 sec and 4 voice for longer samples may work?
My biggest request is to have sample playback parameters added to the existing unit so I am able to disable sample looping. I think that would be the minimum to achieve a polyphonic sample player but of course a dedicated unit with the extra functions is the dream!