Producing a trigger from the rise and fall of a gate

So I’d like to have the Looper’s punch be enabled while a gate remains high and get disabled when the gate goes low. The punch control toggles with a trigger so I’m wondering if there is some kind of chain I can put in front of my gate input that will output a trigger BOTH when the gate goes high and when it goes back to low? I suspect there is probably a really easy solution to this that is eluding me…

Might work, let us know how you get on :slight_smile:

yep… this appears to work! thanks a bunch.


Now that we have HPF and Rectifier (which didn’t exist when @anon83620728 made his slope detector custom unit), you may also use Fixed HPF>Recitifer(Full) for the most CPU efficient solution.