Reels is based on a feedback looper and four manual loopers all sharing the same audio buffer.
The different speeds of the players are calculated by the incoming gates.
This way you can create harmonic relationships or if you wish the complete opposite. The move parameter puts automation to the levels and panning controls, there is a ratio of about 1:4 between volume and panning, increasing Move adds level to the modulation oscillators and increases their frequencies. ( I’m still trying to figure out the math of the custom unit controls and the parameters to which they relate ) so it’s kinda beta
- Rec —> record into the main buffer (punch)
- Fb —> Feedback level of the feedback looper
- Move —> Add motion to volume and panning
- V freq —> contains the volume modulation sine
- P freq —> contains the panning modulation sine
- Sp R1 / R4 —> set your gates here to control the speed of the four loopers
- V1 / V4 —> Volume levels ( controlled by Move )
- P1 / P4 —> Panning levels ( controlled by Move )
I’ve added a recording to give you an idea, in the example I’m sending a sequence into Reels.
Gates from a PNW are setting the speeds. I’m fiddling with some filters and the feedback amount. Some reverb for taste.
Reels.lua (54.4 KB)