Hi all, is it possible to use a gate as a sample gate instead of a trigger, so that the sample slice will start on gate rise and stop on gate fall, without rigging up a VCA into the chain?
If not, does this seem like a reasonable addition to the existing sample trigger settings? Maybe by using the hold-and-scroll pattern on the “fire” param in the trigger settings view? Or would this be enough of a divergence to belong in a different sample player unit altogether?
Also, for one-shot type samples, is it possible to prevent looping when the playhead reaches the end of a file with no set slices? I’ve been getting around this by entering into slice mode and adding a slice point very near the end of the sample, but it’s a bit of a pain. Same suggestion here - does it seem reasonable to add a loop on/off toggle param to the sample unit?