I’m trying to use an external gate patched to gate x to apply one transform (add 1 to gate), and a different external attenuated gate patched to slope x to modify the pitch. I’ve found that the slope x mod is only active when gate x is high. If I unpatch gate x, the slope mod stays active (the behavior I was expecting). I reread the manual carefully, but this behavior doesn’t seem to be described anywhere.
Is it normal for the gate input to affect the slope mod? And if so, is there a way around it (other than simply using slope y or z instead)?