That would be very cool.
Ps I’m dying over here.
- With anticipation
That would be very cool.
Ps I’m dying over here.
Cmd+R
Cmd+R
Cmd+R
…
(Ad libitum)
…and that’s
Ctrl+R
Ctrl+R
Ctrl+R
Here on Windows
I’m just sitting here, getting e-mail updates for each new post, and getting excited for nothing… haha
Here’s another bit of excitement!
ahh my favourite calibration tone…
What are the upcoming fixes aside from the custom units overhaul?
We’ll know in a couple of hours. For now, savor the moment - right now the universe is the limit (maybe beyond, too)!
v0.4.04 CHANGES
Holy schnikes! This is massive! Wow, thank you Brian!
Looks like I have homework…
AAAAARGHHHHH!!! yesss!!!
the custom controls everywhere is super doooooope!!!
scala files!!! yeeeessss!!!
full immersion starts in 3…2…1…
<3
Awesome!
Support for scala files sounds amazing!
Thank you for all the continuing work!
p.
LOW LATENCY!!! gonna try this one first!!!
wow!
first impressions:
low latency is SUPER TIGHT!!! i’m playing some cutup amen breaks from monome grid with ansible in earthsea mode, this is really sharp now.
possible bug:on a stereo chain i had a custom unit with a mixer channel containing the clocked player with slices. i put a FOLD unit after the player, distorted the sound, played with it a
bit and then tried to “bypass” it and 301 crashed requiring a reboot.
rebooted, reloaded the custom unit (i saved it before adding FOLD), added the fold again, messed with parameters, hit bypass and boom, so the problem is reproducible
Wow Brian! the new multiband container allowing us to put controls wherever! Thank you for your hard work.
I don’t see any reference to “latency” in the change log. What am I missing?
just look at the files:
apart from the two usual suspects (48 and 96 khz) there is another one with a short description. super low latency!!!
Check top post
btw, was wondering, about the low latency: do you still get more “cpu headroom” then the 96khz version?
oh, you won the “i know something joe doesn’t contest”. Dangit