Cheers Brian! tbh i can’t test this one properly as it jumps to 93% with little to no other units used in the device. Is it normal? Perhaps i’m loading too large files to it. It happens while loading the file.
Also, quantiser didn’t load all the scales I’ve added to it, not sure what is the reason for it. Will send you the log files.
Thanks Brian, yes I realised i used it wrong way, was hoping to use convolution of two samples. It works really well as sort of waveshaper tho, while loading singe cycle waveform and processing sine oscillator.
i’ve noticed that when i use a local source from a mixer channel to control a unit in another mixer channel, the modulation source gets turned down as i lower the volume of the mixer where the source is located. maybe theres a post/pre fader thing i’m not aware of?
Another thing about the locals (not a problem really and i guess there is a reason behind this) but i find it a bit backwards that the output of a unit is to the far left and not the right, the right side seems more logical to me, anyway, i have no real problem with how it is now, i just got a bit lost in beginning.
oh, yet another thing, i realized that i cant get slices or loops to work in the granular stretch unit, thought i was going crazy at first but i checked with a variable speed player, and it worked without problems.
Another, another thing! Had a play with Baron Cimitière today,love myself some dirty synthesized drums! But i ran into some problems, was going mono at first, then when that sounded fine i changed the channel setup to stereo, only to realize that my patch was a bit much in stereo, had som clicks and pops, so i tried to go back to mono, but then it almost froze, working super slow, took about 5 mins to realod it in mono, and the audio was super distorted when it finally loaded. managed to do a quicksave tough the interface was sluggish “AF”. tried to reboot and realod, no luck
hers the quicksave: slot10.zip (26.7 KB)
If you have controls from a custom unit in use with unit routing outside the custom unit, the moment you ‘move to mixer’ the custom unit, all outside units relying on those assignments will lose them. Ideally, if you’re just moving it, the assignment would remain.
Not at the moment. Since I had no obvious place to put a “post/pre fader thing” in the UI, I had to make a decision and I decided to do post-fader for consistency with how you would expect the custom controls to work.
As a workaround, you could just take the output of the last unit in the chain.
Hmmm, is telepathic bugfixing a thing?
Works as expected now, guess i did something wrong, but don’t know what. Even checked Neils getting started videos to double check i did everything right before posting here…
I also had another issue where i could not insert slices, but that also works now.
So all good for now, will get back if i ever encounter it again.
I think this is a bug: Open a Mixer and put a Dub Looper in it, not sure this exact unit is needed but it’s how I’m doing it.
Go up a level to the Mixer. With Input selected hit Enter to expand the display to show the scope. Now close that. The Sub Display is now blacked out and I can no longer make a selection unless I press UP turn the Encoder off of Input and then back. Sub Display returns and I can go back to normal function.
This only happened one time and I cannot get it to happen a second. I hit Replace while having a Variable Speed Player opened and chose Manual Grains. The Manual Grains unit that opened with V/Oct followed by Speed and finally Trig. That was the order and the rest of the options were not shown. I scrolled back and forth, looked for a way to reset or expand but that’s what I had. In retrospect I should have grabbed a screencapture.
I’ve tried for 10 more minutes to trigger this behavior again with no luck, but there’s the report that it happened.
Is there any reason these kind of “focus press unit settings” can’t have controls at the top level? Maybe with a different class of control just for this purpose? I often forget the Play Extent setting.